The armour and weapon for each set is exactly the same with the exception of armour type. Also there are a few exceptions to this rule. The damage from Ahrim’s staff depends on the level of the spell that is cast. Dharok’s set is capable of doing extra damage because of its set effect. Akrisae’s damage is considerably lower than the other sets, especially taking into account the fact that the weapon and armour types do not match.And Guild Wars 2 Gold related transactions.
Starting at level 7, the thief is able to equip two unique weapon sets. These can be actively swapped by pressing the [`] key at any time out-of-combat, though there will be a short cooldown after swapping weapon sets during combat before you will be able to swap back again. For more information on how this system works, please refer to our Intro Guide to Builds.
The weapons that thieves can equip along with their associated skills can be seen in-game by opening the Hero window [H] and selecting the Skills and Traits tab on the left. We’ve also included a list of available weapons for the thieves below:
While thieves don’t have a huge variety of weapons, they have a good mix for both melee and ranged. In addition, special attacks become available for different weapons when the thief is in stealth. Other special attacks are also available through dual-wielding. These dual-wield skills vary by combination of main and off-hand weapons. When dual-wielding, these special skills will appear in slot 3 of your hotbar.
The thief uses initiative to make most of their attacks. While none of your attacks have a cooldown, most of your weapon abilities require a specific amount of initiative to use. If you run out of initiative, there is always an attack available that does not require any to use. A thief starts out with a total of 12 initiative, but this number can be bumped up to 15 through the Trickery trait line. Initiative is shown by the diamonds on top of the left side of the hotbar. Initiative replenishes at the rate of 1 per every 1.67 seconds.
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