The Juggernaut class revolves around defenses, delivering physical damage reduction by means of armor and endurance charges, life regeneration, and protection against slows and stuns. The tree also gives some offensive bonuses like accuracy and stun bonuses. Within this Post, You can locate Path of Exile 3.3 Marauder Juggernaut Builds.
[PoeE 3.3 Build] Ahn’s May Juggernaut – Uber Lab Farmer – League Starter – Shaper + End Game
This build is viable in 3.3 and, if anything, got some good buffs from the Juggernaut Ascendancy modifications. Pending new uniques or any dominant passive tree changes the gearing, and the passive tree of your build will probably be the exact same. The Juggernaut buffs give us some nice boosts in harm, defense, and utility which must make the build a bit smoother to play all around.
This is a build that makes use of Ahn’s May as a cost-effective signifies of doing harm. I started with this build in Abyss League and was in a position to finish the Uber Lab by day 3. As of now, this build has been capable to perform any Izaro modifiers within the Uber Lab and also having the ability to carry persons through uber lab also on the spending budget setup. With some investment, this build has been ready to tackle the endgame content material like the guardians and Shaper. The top component would be the build you use to farm this gear is often the identical one that you simply use to map and take end game.
For taking Ahn’s May well to endgame the most important hurdle will likely be the low crit base on Ahn’s Might. Peterlerock tends to make some superior recommendations on ways to increase the overall harm from the build and to add with what he’s stated I assume essentially the most important boosts to our loss might be using an Abyssus and having an Elder crafted Physique Armour together with the international raise in the essential strike. The build needs to have enough defenses to offset the downside of abysses and with proper gearing should very easily be able to clear 6.5k hp if need be. With sufficient crit, we might be capable to swap out Improved Essential Strike for Improved Critical damage which would give us a huge increase of multi combined with Abyssus plus the 100% from 2x Ahn’s Might.
Molten Strike can also perform effectively mostly due to the fact you can swap it in with cleave for bosses. Fortify is really a large portion of our defenses on the build but you could possibly run that with whirling blades to make up for the lack of it on cleave.
All round considering this build doesn’t use as well lots of uniques decently crafted elder/shaper rares could give us considerable boosts to harm with even the possibility of making use of Horror Essence Gloves for our main attack skill.
Skill Tree: www.poeurl.com/bNby
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/2048886
[PoeE 3.3 Build] life Mjolner did appropriate by Rico – Juggernaut version
This build just isn’t RF build and therefore it is not developed to sustain RF each of the time (however it could be invested in that location if an individual wants that). RF is usually to be made use of with each other with ruby flask vs. bosses. As long as you will be discharging vs. boss, your Kingsguard will preserve you alive. Life regen nodes, ruby flask, level 20 purity of fire, 0.2% life regen per endurance charge node close to marauder, waffles +max resistances, +1 max to fire res in the tree, life regen below fortify juggernaut passive all of those are only employed to decrease RF life drop. When outside of combat it may drop but ought to drop gradually. If it loses quickly outdoors of combat than you’re carrying out a thing incorrect and improved make a checklist of things, I just mentioned.
This build makes use of difficult and matured mechanics with numerous optimization procedure involved in its development. At the same time, I can see numerous new players asking basic queries relating to the build. So for the initial time in my guide I’ve also incorporated “build mechanics in-depth” section for new players and “how to level this build” section too.
+ Cyclone primarily based Mjolner with Elemental Equilibrium chain for -50% resistance on Bosses
+ outstanding clear speed
+ outstanding Boss kill speed
+ 84/83/83 max resistances Unflasked
+ 90/83/89 flask
+ 650+ life regeneration with 50%+ chaos resistance to help with countering the DoTs and sustain RF
+ 10k + armour Unflasked
+ 5/7 charges
+ Elemental Overload that is definitely continuously on
+ excellent life recovery via Kingsguard alone (7 endurance charges 25% on the time, five endurance charges 25% in the time)
+ 60k+ tooltip per Discharge in the final build (with RF, EO and max charges)
+ 4-5 Discharges per second (based on belt becoming utilized)
+ expect 300k+ sustainable Shaper DPS (as outlined by my calculations with EO and RF active – see under), 380k from maxed build
+ 5.8k – 6k+ life pool about level 92 (based on gear level)
PoB Link: https://pastebin.com/e5etK9i6
Skill Tree: https://goo.gl/pSJt79
Example Hyperlink: http://www.pathofexile.com/forum/view-thread/1846362
[PoeE 3.3 Build] Juggernaut – Tectonic Slam – 1.1 mil DPS – Crit – Hegemony’s Era
This build has pretty effortlessly over 1 million DPS making use of the new Tectonic skill released with 3.3 and Bestiary League.
Leveling is very basic right here.
Get Sunder along with a 2H weapon as soon as you are able to, the top weapon you’ll be able to discover. Place in the finest assistance gems you may, in particular Ruthless, that will support you along the way.
At level 28 grab Tectonic Slam and swap it with Sunder.
Get the most effective staff you’ll be able to if you start out placing points in to the staff radials.
It truly is really self-explanatory by hunting at the leveling trees.
Assistance Alira. You’ll need this for the crit plus the resists due to the fact you’ll be wearing a good deal of uniques with tiny to no resists on them.
PoB Hyperlink: https://pastebin.com/rMfJXJ2P
Skill Tree: https://goo.gl/pLALQq
Example Link: http://www.pathofexile.com/forum/view-thread/2095175
[PoeE 3.3 Build] Crit Tectonic Slam / Molten Strike Oni-Goroshi Jugg – Clear maps and bosses Rapid!
This build revolves around the new exceptional sword Oni-Goroshi. The sword would be the only mandatory item but aside from which you can use price range gear or scale into millions of DPS with a bit of investment. It is possible to get the sword by either purchasing it or by farming it. The sword is usually six linked, has more than 700 DPS at level 90, and you can get started making use of it at level 1.
3.3 has added Tectonic Slam and buffed ascendancy!
This skill synergizes completely with this build as a result of the built-in conversion and also the truth that it has the exact same skill tags as Molten Strike (aside from projectile damage). The new Juggernaut modifications make it so we just about often have endurance charges to expand. I never assume any from the tree or support gems need to be changed at all, but I will update if necessary as quickly as we study extra about the skill.
EDIT: If you are using Tectonic Strike, use Increased Vital Damage rather of Ancestral Get in touch with.
Juggernaut got Far more damage and much more tanky. Practically nothing bad occurred.
Skill Tree: https://goo.gl/GZh2yM
Instance Hyperlink: http://www.pathofexile.com/forum/view-thread/2075047