The trait lines for the ranger

Once you’ve found a juvenile animal you would like to tame, simply walk up to it and interact with it by pressing the [F] key. This will bring up a window that tells you a little bit about that particular pet, and also gives you the option to equip your new pet at that point […]

Unlike the necromancer

Bear in mind that these are not hard rules to follow, but rather a more general thing to be conscious of while getting a feel for which combat style – melee vs. ranged – you prefer the most. Rangers are also capable of providing plenty of group support through traps and spirits, and excel in […]

The thief is a great solo profession

The weapons that thieves can equip along with their associated skills can be seen in-game by opening the Hero window [H] and selecting the Skills and Traits tab on the left. We’ve also included a list of available weapons for the thieves below: Main Hand Off-Hand Two-Handed Aquatic Sword Dagger Shortbow Harpoon Gun Dagger Pistol […]

Last but not least is Gem Trading

Last but not least is Gem Trading.  Through the Currency Exchange window you can trade gold for gems or gems for gold based on the current market price.  The Currency Exchange window will also display recent gem sale prices, the average price as well as the highest and lowest over a period of time.  For […]

Needing some materials to craft with

Once you’ve chosen a crafting discipline, you can immediately begin crafting provided you have the necessary components. To do so, walk up to the appropriate crafting station and interact with it using the default [F] key. This will bring up the main crafting window which has a number of different tabs and interactions. We’ll take […]

With 25 needed for the entire team

There are currently a total of 2 tournament types available, but with the intention of expanding this to yearly and player run version.  In addition, through pickup tournament reward chests you can obtain tournament tickets.  Each participant will need 5 tournament tickets to enter, with 25 needed for the entire team.  A party leader can […]

Boon Duration and Attunement Recharge Rate

Water is a support trait line and nothing else. Healing increases the health restored from your healing abilities and vitality increases your health. For vitality, 30 points will take you from 17,245 health to 20,245 or 3,000 extra health. That’s a few additional hits before you’re downed. For healing, Dagger 5, Cleansing Wave, will heal […]

Each Phantasm has its own role

Each Phantasm has its own role to play but they all tend to come down to one thing: dealing damage and lots of it. Like Illusions, Phantasms are temporary summons that only last as long as your target is alive or until they are killed.  Phantasms can be easily identified by the fact they are […]

prefer some over others

It should be noted that Phantasms and Illusions should not be seen as a permanent fixture of the mesmers playstyle.  Treating them as a damage skill, rather than the view point of some as temporary pets is a much better way to handle their death and often inability to attack more than once before they […]