Needing some materials to craft with

Once you’ve chosen a crafting discipline, you can immediately begin crafting provided you have the necessary components. To do so, walk up to the appropriate crafting station and interact with it using the default [F] key. This will bring up the main crafting window which has a number of different tabs and interactions. We’ll take […]

With 25 needed for the entire team

There are currently a total of 2 tournament types available, but with the intention of expanding this to yearly and player run version.  In addition, through pickup tournament reward chests you can obtain tournament tickets.  Each participant will need 5 tournament tickets to enter, with 25 needed for the entire team.  A party leader can […]

Boon Duration and Attunement Recharge Rate

Water is a support trait line and nothing else. Healing increases the health restored from your healing abilities and vitality increases your health. For vitality, 30 points will take you from 17,245 health to 20,245 or 3,000 extra health. That’s a few additional hits before you’re downed. For healing, Dagger 5, Cleansing Wave, will heal […]

Each Phantasm has its own role

Each Phantasm has its own role to play but they all tend to come down to one thing: dealing damage and lots of it. Like Illusions, Phantasms are temporary summons that only last as long as your target is alive or until they are killed.  Phantasms can be easily identified by the fact they are […]

prefer some over others

It should be noted that Phantasms and Illusions should not be seen as a permanent fixture of the mesmers playstyle.  Treating them as a damage skill, rather than the view point of some as temporary pets is a much better way to handle their death and often inability to attack more than once before they […]

Utility Skill – Phantasmal Defender

There are a total of 8 Phantasm skills linked to mesmer weapons (Greatsword, Staff, Sword Offhand, Torch, Pistol, Focus, Trident and Spear) with a further two Phantasms available from utility skills (Phantasmal Defender and Phantasmal Disenchanter). Each Phantasm has its own role to play but they all tend to come down to one thing: dealing […]

Signets are a skill line

The spectral line is a bit of an odd duck in that there is no real overarching theme between the skills, and each one will see very situational usage. You could possibly make a case for Spectral skills being about enhanced survivability, but then Spectral Grasp doesn’t really fit that particular mold. Instead, you want […]

This is an interesting grouping of utility skills

As you can see, certain skill lines have far more associated traits than others with Minions having the most direct trait support, and Corruptions receiving the least. In some cases these numbers can be slightly misleading, since you have to consider the interactions of the skills beyond their associated skill line. Using Corruptions as our […]

There is a grand total of eight skill

Brisban Wildlands is the second zone that asura or sylvari players will adventure in, coming in from Metrica Province or Caledon Forest. This zone has a level range of 15 to 25 and its geography varies from bogs to lightly wooden plains to the underground city of the skritt. Overall, there is a grand total […]

With a total of eight skill challenges

Brisban Wildlands is the second zone that asura or sylvari players will adventure in, coming in from Metrica Province or Caledon Forest. This zone has a level range of 15 to 25 and its geography varies from bogs to lightly wooden plains to the underground city of the skritt. Overall, there is a grand total […]