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2K Games released a new blog entry this week talking about some of the system improvements they made to NBA 2K20 and what you need to look for.
Motion Engine Upgrade
Proper footwork is a core foundation of basketball, and replicating that properly is vital to balancing the interplay between offense and defense.
2K have improved player footwork by adding smarter foot-planting allowing for more explosive movement from a stationary position.
This year, you’ll notice a flashing yellow effect around the Stamina bar when your energy level drops below a certain threshold. Once hit, you’ll quickly ramp down to run speed and get tired much faster. So it’s important this year to pick and choose when you want to explode with your first step and not abuse the Sprint trigger all game long.
Handles and Sauce
Signature dribbling styles are now more of an accurate representation of real-life player dribbling styles.
There are now 27 different styles of sprint animations to accommodate for the different play styles and physical attributes.
2K developers are also introducing new size-up mechanics allowing for cleaner chained dribble moves.
Read & React
On-ball defense is getting a buff, a small arrow under the player they are guarding will help show the defender where the player will move next. The better the defender the longer the arrow will show for.
Their aim is to reduce players spamming the steal button and bumping the opponent which exploits the gaming mechanics.
So for NBA 2K20, it’s more important to read what the ball handler’s doing and reaching at the right times rather than running around randomly spamming the Steal button
With simple Stick gestures, players have access to fake first steps, spins, and stutters that you can chain together or immediately branch out of to perform flare cuts dive to the hoop or spot up for open J’s.
The moves are also broken down into three levels to separate elite off-ball players from the rest. The combo of new moves and off-ball movement make playing away from the ball much more of a skill game and let you re-create the epic battles we saw Klay Thompson and Steph Curry have against the Raptors in the playoffs.
Defensively, off-ball collisions were reworked from the ground up to take advantage of the technical advancements we’ve made to our body-up system over the past couple years. If you can read where your off-ball offensive opponents are trying to go, you can cut them off and put them in a box, making them work extra hard for every look.
Shot Solutions & Paint D
Attacking and defending the rim was another area of focus for the gameplay team. I talked about the concept of Shot Solutions a few years back. The basic idea in real life is that good slasher can find unique solutions to get through the defense when attacking the rim.
Post scorers will have a refreshed system with new moves, shots, fakes and more. Post defenders will have access to an expanded post-body-up system that will help them lock down spins, drives, drop steps, and hop steps on the other end.
The next step in AI
2K Devs have added a new ‘Dynamic freelance engine’ where teammates will create an intelligent off-ball play with no need to even call a play.
This new system, alongside the continuing evolution of ACE, makes running a structured offense much simpler for the average gamer.
AI defense is stepping up its game as well. The transition defense module has been re-written and introduces some new options, including “Protect the Perimeter” and “Wall up” (the transition positioning used against elite downhill players.) Also, look out for new team-specific and player-specific adjustments in ACE.
Badges & Takeover
There will now be 80 badges in NBA 2K20 for your player to stand out from the crowd. Developers have assured us they have put tons of work into making each badge worth grinding for.
The takeover will return to NBA 2K20 with promises of badges being more balanced.
MyGM 2.0 sounds like it will bring a new challenge to experienced players and provide them with a reason to keep coming back.
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